AI Insights · Timothy · October 2022
Top 5 Low Poly Games on iOS in Saudi Arabia Q3 2022
Discover the performance trends of the top 5 low poly games on iOS in Saudi Arabia during Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw interesting trends for the top 5 low poly games on iOS in Saudi Arabia. Here’s a closer look at the performance metrics for these games, with data provided by Sensor Tower.
Roblox from Roblox Corporation demonstrated a varied performance. Weekly revenue started high at $185K in late June but showed a downward trend, ending at $117K by the last week of September. Weekly downloads peaked in early July at around 32K but gradually declined to 16K by the end of the quarter. The game maintained a strong weekly active user base, starting at 531K and slightly increasing to 548K over the quarter.
Dude Theft Wars FPS Open World from Poxel Studios had a notable drop in weekly downloads, starting at 18K in late July and falling to about 3.3K by the end of September. Weekly revenue remained minimal, with occasional small peaks, such as $31 in early August. Weekly active users also saw a decrease, from 13K in late July to around 8.1K by the end of the quarter.
Move Animals! published by SUPERSONIC STUDIOS LTD showed a positive trend in weekly downloads, starting at 3.6K in late June and reaching a peak of 7.8K by mid-September before settling at 6.1K by the end of the month. Weekly active users followed a similar upward trend, starting at 12K and rising to 28K by the end of the quarter. Revenue, however, remained negligible throughout the period.
Riding Extreme 3D by DUCKY LTD experienced fluctuations in weekly downloads, with a high of 5.2K in mid-August and a low of 2.4K in mid-September. Weekly revenue hovered between $260 and $408, with a peak in the last week of September. Weekly active users started at 13K in late June and ended at 10K by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited had modest weekly downloads, ranging from 1.7K to 2.9K throughout the quarter. Revenue remained low but saw a few spikes, such as $19 in late August. Weekly active users showed a slight increase, from 21K in late June to 23K by the end of September.
For more detailed insights and data, visit Sensor Tower.